class EffectElementBlast extends Emitter;

var Texture ExplosionTextures[2];
/*
simulated function Fire()
{
    mRegenRange[0] = 24.0;
    mRegenRange[1] = 24.0;
    SetTimer(0.2, false);
}

simulated function Trigger( Actor Other, Pawn EventInstigator )
{
    mRegenRange[0] = 16.0;
    mRegenRange[1] = 16.0;
    SetTimer(0.2, false);
}

simulated function Timer()
{
    mRegenRange[0] = 0.0;
    mRegenRange[1] = 0.0;
}
*/
defaultproperties
{
    Begin Object Class=SpriteEmitter Name=SpriteEmitter0
        UseDirectionAs=PTDU_Forward
        UseColorScale=True
        RespawnDeadParticles=False
        UseRevolutionScale=True
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        DetermineVelocityByLocationDifference=True
        AutomaticInitialSpawning=False
        UseVelocityScale=True
        ColorScale(0)=(Color=(B=255,G=255,R=255))
        ColorScale(1)=(RelativeTime=0.500000,Color=(B=255,G=255,R=255))
        ColorScale(2)=(RelativeTime=0.800000,Color=(B=255,G=128))
        ColorScale(3)=(RelativeTime=1.000000)
        MaxParticles=300
        StartLocationRange=(Z=(Min=-1.000000,Max=1.000000))
        StartLocationShape=PTLS_All
        SphereRadiusRange=(Min=2.000000,Max=2.000000)
        RevolutionsPerSecondRange=(Z=(Max=1.000000))
        RevolutionScale(1)=(RelativeTime=0.125000)
        RevolutionScale(2)=(RelativeTime=0.400000,RelativeRevolution=(X=0.200000,Y=0.200000,Z=0.200000))
        RevolutionScale(3)=(RelativeTime=1.000000,RelativeRevolution=(X=1.000000,Y=1.000000,Z=1.000000))
        UseRotationFrom=PTRS_Actor
        SizeScale(0)=(RelativeSize=1.000000)
        SizeScale(1)=(RelativeTime=0.500000,RelativeSize=3.000000)
        SizeScale(2)=(RelativeTime=1.000000,RelativeSize=8.000000)
        StartSizeRange=(X=(Min=10.000000,Max=10.000000))
        InitialParticlesPerSecond=30000.000000
        Texture=Texture'EpicParticles.Flares.FlashFlare1'
        LifetimeRange=(Min=1.000000,Max=1.000000)
        StartVelocityRadialRange=(Min=-1600.000000,Max=-1600.000000)
        GetVelocityDirectionFrom=PTVD_AddRadial
        VelocityScale(0)=(RelativeVelocity=(X=1.000000,Y=1.000000,Z=1.000000))
        VelocityScale(1)=(RelativeTime=0.050000,RelativeVelocity=(X=1.000000,Y=1.000000,Z=1.000000))
        VelocityScale(2)=(RelativeTime=0.100000,RelativeVelocity=(X=0.010000,Y=0.010000,Z=0.010000))
        VelocityScale(3)=(RelativeTime=1.000000,RelativeVelocity=(X=0.010000,Y=0.010000,Z=0.010000))
    End Object
    Emitters(0)=SpriteEmitter'Enyara.EffectElementBlast.SpriteEmitter0'

//    TimeTillResetRange=(Min=0.500000,Max=0.500000)
     AutoDestroy=true
     bNoDelete=False
     bDynamicLight=True
     LightType=LT_None

    //AutoReset=True
    Tag="Emitter"
    //PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume0'


   //  Skins(0)=Texture'Minigame.Environment.wisp'
}
